Time in Eberron


The people of Khorvaire mark the passage of time according to the standards developed by the dragonmarked houses (partially based on draconic measurements) and sanctioned by the rulers of Galifar almost a thousand years ago. Days are 24 hours long, divided into day and night. Seven days make up a week, four weeks a month, and twelve months a year. The months correspond to the twelve moons of Eberron, and the prominent moon carries the name of the month in which its orbit brings it closest to the planet. The moons and months are tied to the dragonmarks by tradition and legend, as indicated on the table below. A thirteenth mark and moon once existed. It was a dark mark devoted to abilities concerned with death and the undead. Most consider the thirteenth mark to be nothing more than legend, but there are those who know better.


While a particular culture may count the years dating from some significant event in its past, the common calendar of Khorvaire is the Galifar Calendar. This reckoning of years was developed during the reign of Galifar the Dark, third ruler to sit upon the throne of Galifar. It counts from the founding of the kingdom to the present day. The dragonmarked houses adopted and use this calendar, as do the governments and peoples of Khorvaire’s nations. The campaign begins in the year 998 YK (the 998th Year since the Kingdom was founded).


Days of the Week

1st day Sul
2nd day Mol
3rd day Zol
4th day Wir
5th day Zor
6th day Far
7th day Sar

Months of the Year
Month Season Dragonmark
Zarantyr Mid-winter Storm
Olarune Late winter Sentinel
Therendor Early spring Healing
Eyre Mid-spring Making
Dravago Late spring Handling
Nymm Early summer Hospitality
Lharvion Mid-summer Detection
Barrakas Late summer Finding
Rhaan Early autumn Scribing
Sypheros Mid-autumn Shadow
Aryth Late autumn Passage
Vult Early winter Warding
Constellations (Gods of the Dragons)
Constellation Draconic Association
Aasterinian Invention and trade
Astilabor Wealth
Bahamut Protection and good fortune
Chronepsis Fate and prophecy
Falazure Death and decay
Garyx Chaos and destruction
Hlal Humor
Io Magic and knowledge
Lendys Justice and law
Tamara Life
Tiamat Greed and power

What’re the phases of the moons tonight? Check here.

Holy Days in Khorvaire

Sun’s Blessing (15 Therendor): The 15th day of Therendor, the festival of Dol Arrah, the Sovereign of Honor and Light, is a day of peace, a time for enemies to set aside their differences and commune. This tradition continued throughout the Last War, when most armies kept the peace on Sun’s Blessing.

Aureon’s Crown (26 Dravago): The Five Nations observe the festival of Aureon. It is a celebration of knowledge, when the elders of the community share their wisdom with the young at evening feasts. Throughout the day, priests of Aureon gather at the Great Hall of Aureon in the University District in Upper Menthis, providing sermons and lectures on a host of topics, from history to philosophy and the nature of the gods.

Like many of the holy days of the Sovereign Host, Aureon’s Crown has become a secular holiday that does not require any particular religious devotion. Aureon’s Crown is the traditional time for students to graduate or advance, and this is true even at the monastic schools of the Silver Flame.

Brightblade (12 Nymm): Brightblade, the holy day of Dol Dorn, the Sovereign Lord of Strength and Steel, sees festivals occur in all of the temple districts of the city. Prizefights, wrestling matches,archery contests, and jousts occur throughout the day, culminating in a contest of champions at the Cornerstone arena in Middle Tavick’s Landing. The champions receive generous prizes, and a fortune can be made gambling on the contests.

The Hunt (4 Barrakas): The 4th day of Barrakas is dedicated to the Sovereign Balinor. While followers of Balinor are taught to live in harmony with nature, 4 Barrakas celebrates his role as Lord of Horn and Hunt, the hunter who protects his people from marauding predators. Both rural communities and in greatest cities of Khorvaire observe the Hunt. In Sharn (and many other metropolises), the priests of Balinor arrange to have a dangerous beast transported to the city. The City Watch cordons off an area of the Lower-City, and on 4 Barrakas the beast is released into the Depths. Anyone who wishes can participate in the Hunt by making a donation of 5 gp. Hunters receive the blessing of Balinor, and enter the Depths to track down the beast. Whoever returns with its head receives a prize of 500 gp, fame throughout the city, and the blessing of Balinor.

Fathen’s Fall (25 Barrakas): Fathen’s Fall honors the memory of one of the heroes of the Silver Crusade, the great purge of lycanthropes that occurred over 150 years ago. Fathen exposed scores of lycanthropes in Sharn, but on 25 Barrakas a pack of wererats tore him limb from limb on the streets of North Market. In observance of this event, the faithful gather at the Shrine of Fathen the Martyr (in the North Market district of Lower Northedge) to listen to a sermon given by the priest of High Hope; followers traditionally donate 1 silver piece in memory of the crusade.

Shifters in general have an ambiguous feeling toward this holiday. While they have ancestral ties to lycanthropes, many shifters actively participated in the Silver Crusade. Some shifters are comfortable with their ancestors’ participation in the Crusade, while others view it as a dark mark on their heritage. As a result, tensions run high within Sharn’s shifter communities and between shifters and the faithful of the Church of the Silver Flame on Fathen’s Fall.

Boldrei’s Feast (9 Rhaan): Boldrei’s Feast is a time for the community to come together and strengthen its ties. House Ghallanda and local merchants donate goods and services for a great feast that is held at the Pavilion of the Host. Traditionally, the wealthiest members of a district throw grand parties, competing with one another and seeking to improve social standing through these astonishing and extravagant displays.

In addition to these celebrations, Boldrei’s Feast is the traditional day for elections and government appointments, as Boldrei oversees the forces that hold a community together.

The Ascension (1 Sypheros): The Church of the Silver Flame was born from the sacrifice of Tira Miron, who gave her life to serve as the Voice of the Silver Flame. On 1 Sypheros, members of the church gather to reaffirm their faith and to give thanks to Tira for her holy gift. Over the course of the day, followers of the Flame attend a blessing ceremony; the grandest ceremony occurs at the Cathedral of the Cleansing Flame (in the Sovereign Towers district of Middle Central), but the faithful pray at all of the city’s temples. In addition to attending the ceremony and sermon, the faithful seek ways to contribute to their community on Ascension Day.

Wildnight (18–19 Sypheros): The Fury, the Sovereign of Passion and Madness, the mistress of unbridled emotion, reaches the height of her power during the month of Sypheros. When the sun sets on Wildnight, emotions run high, and people find it difficult to restrain their natural impulses. The shy and the superstitious usually stay indoors on Wildnight and avoid public places. But many see the night as an excuse to cast aside their inhibitions. The streets fill with raucous revelry. From the depths of the Cogs to the highest towers of Central Plateau, wild celebrations last well into the night. But for all the joy and revelry, it is a dangerous time. Riots, brawls, and
crimes of passion are all too common.

Long Shadows (26–28 Vult): When the Sovereign Lord Aureon created the first arcane spells, he brought a source of darkness into the world — a sentient force of pure magic that stole his shadow to serve as its vessel. According to myth, the Shadow lurks in the dark spaces of the world, spreading dread and despair, spawning foul monsters and granting power to those who use magic for corruption or evil purposes. Regardless of the truth of these tales, there are three days in Vult when dark magic dominates—the three nights of Long Shadows. For most people, this is a time to stay indoors and
huddle around a fire. For the minions of darkness, it is a time to rise up and leave the shadows, preying on the weak and foolish who ignore the legends.

Secular Holidays in Sharn and the Five Nations

The Tain Gala (first Far of each month): Balls, galas, and feasts occur throughout the year, as ambassadors, nobles, and dragonmarked heirs wine and dine their relatives and associates. However, the Tain Gala has become an institution in Sharn. The ir’Tains, one of the oldest and most powerful families in Sharn, owns many towers and their wealth rivals that of the Kundarak clan. The guest list of the Tain Gala defines the social order of the city. The families with permanent invitations to the Gala, the Sixty, are the royalty of Sharn.

In addition to these aristocrats and wealthy gentry, Lady Celyria ir’Tain does her best to invite a few unusual celebrities to entertain her guests—artists, poets, and sometimes adventurers. Aside from fantastic food and drink, such guests receive generous gifts and a temporary increase in status; for the next month, the attitude of any member of the Sixty is increased by one category when dealing with the celebrity. An adventurer known to be a friend of Lady ir’Tain often receives invitations to other events or other forms of special consideration.

Crystalfall (9 Olarune): While Sharn was never besieged during the Last War, sabotage was a constant threat. The most devastating event of the war occurred on 9 Olarune 918 YK. A team of abjurers destroyed the enchantments supporting the Glass Tower, one of the city’s oldest floating citadels. Over the last few decades, a tradition has built up around this day. Crafters carve ice sculptures, creating beautiful miniature towers, and then hurl them into the Dagger River. Some see this as morbid, but for most of the participants, it is a way to remember what was lost—creating something beautiful and unforgettable, and then watching as it is destroyed. While carvings occur throughout the city, the largest and most prestigious gathering of sculptors occurs in Sunset Park in Ocean View (in Upper Tavick’s Landing). A few of the city councilors judge the sculptures, and the winner receives a purse of 150 gp.

The Day of Mourning (20 Olarune): The Last War was a time of horrors. With every passing decade, deeper scars were carved into the surface of Khorvaire. But through a century of war, nothing had prepared the people of the Five Nations for the events of 20 Ollarune 994 YK — the day when the nation of Cyre was destroyed, leaving the Mournland in its wake. The nature and cause of the cataclysm remains a mystery, but on 20 Olarune those who survived the fall of Cyre gather to remember their lost kingdom. Some tell stories of the dead,while others teach the history of the nation to the young or perform traditional Cyran songs and dances. Others remember only the war, cursing the other nations for refusing to accept Mishann’s claim to the throne of Galifar.

The Race of Eight Winds (23 Lharvion): Dura, one of the oldest and poorest quarters of Sharn, contains inhabitants swept in from all corners of Khorvaire. They may not have gold, but the people of Dura have the Race of Eight Winds. According to the commonly accepted—if somewhat unlikely—legend, King Galifar II was fascinated by the use of aerial scouts and cavalry. It’s said that he used Sharn as a proving ground to test the merits of different flying beasts, granting land and gold to exceptional cavaliers.

Over the centuries, this activity evolved into an exotic competition involving different sorts of magical and fantastic beasts. The Race of Eight Winds is primarily a test of speed and skill through a course that weaves around and through the spires of the city. While the beasts may use any natural weapons that they possess, the riders may not use spells, psionic powers, dragonmarks, magic devices, or alchemical items. Anyone who breaks these rules is immediately disqualified and probably torn apart by an angry mob. The only weapon a rider can use is a sporting crossbow,equivalent to a light crossbow but with an 80-foot range increment and 1d3/1d4 damage. Competitors may carry a dozen quarrels, allowing the rider to hinder the progress of another racer but making quick kills unlikely.

The Race of Eight Winds brings spectators, tourists, and gamblers from across Khorvaire, and it also presents a host of opportunities for adventurers. The victorious rider receives a 500 gp purse at the end of the race, as well as a grant of land elsewhere in Breland, donated by one of Sharn’s noble families.

Thronehold (11 Aryth): On 11 Aryth 996 YK, the signing of the Treaty of Thronehold formally ended the Last War, bringing a century of bloodshed to a close. As might have been expected, the day has become an important holiday celebrated throughout the Five Nations. It is a new holiday, celebrated for only the second time this year. The Lord Mayor of Sharn intends to hold one of the most extravagant celebrations ever seen, and tourists and celebrants are likely to attend from across Khorvaire.

Time in Eberron

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